Kingdom Come Founder Tired of the Chosen One Trope in RPGs
Martin Klima explains why he wanted to move away from typical hero stories when creating his own games.
manhwa.newsWarhorse Studios co founder Martin Klima recently shared his thoughts on the current state of role playing games. He feels that the industry relies too heavily on the classic chosen one formula. According to Klima, many titles still feel like they are made for teenagers because they keep recycling these predictable plots where the protagonist is destined to save the world from the start.
This frustration served as a major inspiration for the creation of Kingdom Come: Deliverance. Klima wanted to offer something different from the standard fantasy tropes that dominate the market. Instead of forcing players into a legendary role right away, the team aimed for a more grounded experience.
While Klima remains a huge fan of the genre, he hopes to see more developers break away from these tired conventions. Fans of the game will likely recognize this philosophy in how the story emphasizes survival and realism over epic power fantasies. It is a refreshing perspective for anyone who is looking for a different kind of storytelling in their favorite games.
Kingdom Come: Deliverance
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